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Assassins - Ultimate CD Games Collection 4
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Assassins 4 (1999)(Weird Science).iso
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cards-&-quiz
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cribbage
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readme.doc
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2013-04-28
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Disclaimer : The program code, graphics, and music remain the copyright of the
author at all times and may not be altered or copied (except for
backup purposes) without prior written permission.
The author is not responsible from any damage to equipment, social
standing or state of mind resulting from the use of this program.
Technical requirements : An Amiga computer, preferably one that works.
A television or monitor.
Some leads and wires and things to connect everything.
Some memory, any amount apart from "½ meg chip ram only"
will suffice.
A mouse, unless you want to use the keyboard.
A keyboard, if you don't want to use a mouse.
What should be on the disk : Cribbage : Executable program file.
Title_Music.ABK :\
Main_Music.ABK : } Music files.
End_Music.ABK :/
Cribbage.stats : Only present once statistics
have been saved.
Cards.IFF : Graphics file.
Cribbage_Rules.doc : Text file of game rules.
ReadMe.doc : This text file.
Times.font
Startup-Sequence : May be altered as required.
Copy : May be removed if not
required in Startup-Sequence.
Diskfont.library
Mathtrans.library
System-Configuration
How to start the program : Insert the disk and boot the computer,
or double click on the icon from Workbench,
or start from Shell/CLI with "Cribbage". There are no
command options.
If starting from Workbench or Shell/CLI it is
necessary to call an ASSIGN to the Fonts drawer on the
Cribbage disk.
How to use the program : The program is controlled either by the keyboard or a
mouse.
On the title screen, clicking the left mouse button, or
pressing a key will move you to the options screen. Here
you can make selections with the mouse by pointing and
clicking, or by pressing the appropriate number keys. To
reset the game statistics, press and hold the 'Escape'
key. This option cannot be chosen with the mouse to
prevent accidental activation.
Once the options are set, and the game is started, two
cards are dealt to determine who 'deals' first. The
computer's card is turned first. Press a key or click
the mouse to turn your card. Whoever has the lowest card
deals first.
Now to the game proper.
At any time during the game a help system is available.
To activate it press 'Help' or click the right mouse
button. You will then be given guidance on how to
proceed, and maybe even hints on the current situation.
To resume the game, press a key or click the left mouse
button.
Six cards are dealt to each player. The computer selects
two cards to lay away into the box. While it is choosing
the pointer changes to cog-wheels and no selections can
be made. Once the computer has chosen, you must select
two cards to lay away. A message on the crib board
indicates whose box it is. Also the pegs of the player
whose box it is will flash, and continue to do so
throughout the hand. The two cards can be selected
either with the mouse or by pressing appropriate number
keys 1-6. Once chosen click on 'Box' or press 'Enter'.
Once the box has been chosen the pegging round begins.
When it is the computers turn to lay a card, it will do
so if it is able. You can lay a card either by pointing
and clicking with the mouse, or by using the number keys
1-4. If you cannot lay either click on 'Go' or press
'Enter'. If the player scores any points during this
round and the muggins option is selected a prompt will
appear on the crib board allowing you to enter the
number of points scored using the keyboard. Note that 1
point for last card or 2 points for 31 should not be
included in the value. This is because some players will
realise sooner than others that the computer cannot lay
a card. Therefore the 1 or 2 points could be included at
different times by different players. For this reason
the 1 or 2 points should not be included at any time.
To do this would result in too many points being claimed
and all the points being awarded to the computer.
Once the pegging round is over, each hand and the box is
presented in turn for scoring. Simply press a key or the
left mouse button to reveal each hand. If the muggins
option is selected then, when your hand and box are
displayed, you will be prompted to enter the score for
your hand or box using the keyboard.
How the computer thinks : The computer has no initiative and only makes decisions
based on facts. The program knows the cards the
computer player holds, and any cards that you have so
far laid (during the pegging round). It uses this
information to work out the statistical likelihood of
you scoring from any card(s) the computer lays either
into the box, or during the pegging round. It also uses
other clues such as during pegging, if you cannot lay a
card without exceeding 31, the program knows you have
no cards below a certain value. Note that if you try to
press 'Go' and you can lay a card the computer will
inform you. This information, however, is not passed to
the decision making routines. At no point, other than
this, does the computer 'look' at your cards. If you
are losing, therefore, the computer is getting better
cards, and/or is a better player, it is NOT cheating.
General points : If you are playing the game from floppy disk the disk must be
write enabled to allow the statistics to be saved.
The three music files are loaded at points throughout the game.
This is because, despite claims in the AMOS manual, I could not
get AMOS to store more than one distinct music file in memory at
a time. This leads to small delays at times, ie. before and
after the actual gameplay. If this is undesirable, simply copy
some or all of the music files to the root directory of the Ram
Disk during the startup file, or before starting from Workbench
or Shell/CLI.